
Hello!
My English is bad, my programming is good (optimized).
The proposed examples are "professionals", accompanied by an executable to get a first idea.
Some examples are exceptional, because they come from the French community, a community with a very high level programmers.
Thank you for your attention.
Goodbye.
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Clickteam Fusion 2.5 free version.
Car Driver (full game) >> Valid free version.
Thank you to Pit73 which achieved HTML5 test.
http://patrick.gimeno.free.fr/tmp/cars/index.html
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Isometric Shooter >> Valid free version.
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Mastermind >> Valid free version.
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Mastermind (full game) >> Not compatible free version.
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Multi-Tangrams (6 lines) >> Valid free version.
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Slider and Solver (full game) >> Not compatible free version.
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Atomix Engine (14 lines) >> Valid free version.
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Atomix Lv1 (14 lines) >> Valid free version.
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Solitary (full game) >> Valid free version.
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Memory (7 lines) >> Valid free version.
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Sokoban (14 lines) >> Valid free version.
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Rogue Like (training mode) >> Valid free version.
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RPG Dice Tray (11 lines) >> Valid free version.
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Move DML (38 lines) >> Not compatible free version.
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Move on grid (5 lines) >> Valid for free version.
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Move on map (6 lines) >> Valid free version.
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Iso 4 Dir CC (10 lines) >> Valid free version.
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Iso 8 Dir CC (16 lines) >> Valid free verson.
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Snake SU (10 lines) >> Valid free version.
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Inventory (save load) >> Not compatible free version.
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Random Maze Generator >> Valid free version.
Special thanks to Patrice.
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Character on platforms (2 lines) >> Valid free version.
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Pong AI (10 lines) >> Valid free version.
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3V Monsters (8 lines) >> Valid free version.
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Tankoban LV 1 (19 lines ) >> Valid free version.
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Management iso grid >> Valid free version.
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Clone Soccer Stars >> Valid free version.
Special thanks to Nuagedan100.
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Alex on grid (1 line) >> Valid free version.
Special thanks to Conceptgame.
Conceptgame explanations (traduction):
Basically, I tried to generalize everything. As there is no expressions to retrieve any key player 1 is activated and if it is permanently on, I just used the trick of a second object "dummy" which indirectly gives me these 2 information.
Then you move the personal except in the following cases:
- It meets an obstacle in the direction of movement (it is the ColMask)
- It is a multiple position of the length / height (travel box by box) without keyboard input
Similarly, adjusting the animation Character and direction (only when there is a multiple position of its length / height not it stops between 2 squares).
I realized that I could use inversion conditions in the expression editor rather than combinations of formulas.
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Radar (1 line) >> Valid free version.
Special thanks to Kloug.
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Brick Editor (8 lines) >> Valid free version.
Special thanks to Patrice.
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Chinese Abacus (2 lines) >> Not compatible free version.
Special thanks to Cyberclic.
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Chinese Abacus (10 lines) >> Valid free version.
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